Golden Abyss was stacked with odd vita-specific features showcasing motion controls, a light sensitive camera, the touchscreen, and more, and that whole rigamarole could get pretty tiring. We all know how that panned out, but the Vita did leave us with this one. Uncharted: Gold Abyss was meant to be a selling point for Sony's quixotic portable, showing us a future where we all played "console-quality (whatever that means)" games on the go, on the toilet, or on the couch when we didn't feel like turning on the console. Uncharted: Golden Abyss - Some will be surprised to see a Vita port quite so high on this list. Fun is important, and that's why I'm giving it no. It was fun! It was flawed, but it was fun. But it had that kernel to it that would later grow into Uncharted 2, and for all its faults, I had a better time with this game than I did with Uncharted 3. Naughty Dog hadn't really figured the whole thing out yet, and neither the gunplay nor the navigation were quite there yet, and the pacing was all wrong. Uncharted: Drake's Fortune: I debated the bottom two of this list for a while, because there are a lot of things we need to forgive about the first entry in this particular series. And while the Atlantis of the Sands is certainly a thing, it felt like a odd attempt to toe the "lost city" line. It felt stuck, and it felt, at times, like filler. A bad Uncharted game is still an excellent game, but for me Uncharted 3 just failed to capture that swashbuckling magic that defines this series. Uncharted 3 made some important gameplay strides forward, but I found myself more irritated with Drake than ever while playing it. Not quite sure if it wanted to end close a trilogy or not, and not quite sure if it wanted to delve into Drake's darker side or not, it ended up lacking both focus and drive. The game was a trip through giant set pieces, some of which were built before the developers had any idea how they would fit into the story, and it shows. Uncharted 3: Drake's Deception: This one was sort of a mess.